University of Illinois Chicago
Browse

Video Game Art Reader: Volume 4

book
posted on 2022-06-26, 04:38 authored by Tiffany FunkTiffany Funk, Michael Reed
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

History

Citation

Funk, Tiffany. Video Game Art Reader: Volume 4. E-book, Amherst, Massachusetts: Amherst College Press, 2022, https://doi.org/10.3998/mpub.12414517.

Usage metrics

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC