“Deep Listening” Redux: Early Computational Composition and Its Influence on Algorithmic Aesthetics
presentationposted on 2021-06-24, 21:50 authored by Tiffany FunkTiffany Funk
Google engineer Alexander Mordvintsev’s computer vision program DeepDream is known for its uncanny, often nightmare-inducing hallucinogenic aesthetic. Once used to synthesize visual textures, the program popularized the concept of neural network training through image classification algorithms, inspiring visual art interrogating machine learning and the training of proprietary prediction algorithms; though DeepDream has facilitated the production of many mundane examples of surreal computer art, it has also helped to produce some conceptually rich visual investigations, including computational artist Memo Akten’s multi-channel series of films We Are All Connected, and MacArthur Fellow Trevor Paglen’s exhibition A Study of Invisible Images. While the significance of trained neural networks is presently considered valuable to computer vision experimentation, a medial archeological investigation of machine learning reveals the fundamental influence early sonic experiments in computational music have in its computational and conceptual framework. Early computational music works, such as Lejaren Hiller Jr. and Leonard Isaacson’s Illiac Suite (1957), the first score composed by a computer, as well as Hiller and John Cage’s ambitious multimedia performance HPSCHD (1969), used stochastic models to automate game-like processes, such as Giovanni Pierluigi da Palestrina’s Renaissance-era polyphonic instruction, as well as the I Ching divination process of casting coins or yarrow stalks. Hiller's concerns regarding the historical use of compositional/mathematical gameplay uncovers a conceptual and performative emphasis anticipating the “training” of visual models. Through the adverse reactions of audiences to Hiller’s compositions, written by what the press deemed derogatorily “An electronic brain” in 1957 parallel public reactions to the disturbing mutations of DeepDream, popular participation in the open-source project signals a growing willingness to collaborate creatively with computers to interrogate both computational and cognitive processes.