University of Illinois Chicago
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Full-Scale Spacecraft Simulator Design for a 2D Zero Gravity Small Body Surface Sampling Validation

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posted on 2017-05-01, 00:00 authored by Marco Mongelli
NASA is developing several Touch-And-Go (TAG) classes of missions. These types of missions like the OSIRIS-REx asteroid sample return [1] or a comet sample return mission (CSSR)[2], consist usually in three phases: propulsive approach to the target, sampling and propulsion to move the spacecraft away from the target. The develop of TAG mission, from concept to realization, is usually divided in two phases: Phase I discusses the major trades that could affect the mission architecture; Phase II focuses in detail on the design. This project of a spacecraft emulator fits into phase II and specifically on the way the spacecraft could react in absence of gravity while the Sample Acquisition System (SAS) is collecting the sample. A full- scale spacecraft on a 2D zero-friction environment has been design. Also a propulsion system has been implemented to re-create the full dynamic of a spacecraft in space.

History

Advisor

Cetinkunt, Sabri

Chair

Cetinkunt, Sabri

Department

Mechanical engineering

Degree Grantor

University of Illinois at Chicago

Degree Level

  • Masters

Degree name

MS, Master of Science

Committee Member

Subramanian, Arunkumar Masoero, Marco

Submitted date

May 2017

Thesis type

application/pdf

Language

  • en

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