Now showing items 1-9 of 9

    • CAVE2 Comparison of 1st/3rd User Perspectives in Virtual Motor Rehabilitation Tasks 

      Trelles Trabucco, Juan A (2017-03-29)
      Stroke is the leading cause of severe longstanding impairments in the US. Besides facing economic issues, stroke survivors are required to attend to rehabilitation therapies to deal with physical and cognitive disabilities ...
    • Error-Encoded Vibrotactile Feedback to Enhance Motor Adaptation 

      Gnemmi, Alberto (2012-12-13)
      The study of how humans learn a skilled movement and how they are able to compensate changes in the environment’s dynamics is a topic of extreme interest, with a wide range of possible applications. Amplification of the ...
    • Limit-Push – Reduction of Motor Variability in a Virtual, Haptic Environment with Visual Distortions 

      Hajissa, Eyad (2015-02-27)
      As a problem in physical rehabilitation and performance training, there is interest in studying arm movement variability. This study builds on previous motor control work in which subjects performed a projectile catching ...
    • Percutaneous spinal fixation simulation with virtual reality and haptics 

      Luciano, Cristian J.; Banerjee, P. Pat; Sorenson, Jeffery M.; Foley, kevin T.; Ansari, Sameer A.; Rizzi, Silvio; Germanwalla, Anand; Kranzler, Leonard; Chittiboina, Prashant; Roitberg, Ben Z. (Lippincott, Williams & Wilkins, 2013-01)
      BACKGROUND: In this study, we evaluated the use of a part-task simulator with 3-dimensional and haptic feedback as a training tool for percutaneous spinal needle placement. OBJECTIVE: To evaluate the learning effectiveness ...
    • Rei Toei Lives!: Hatsune Miku and the Design of the Virtual Pop Star 

      Conner, Thomas H. (2014-02-24)
      Cyberspace is everting, and some of the first digital figures to recolonize physical space are virtual pop stars — non-corporeal characters presented as singular musical performers with the appearance of agency — projected ...
    • Robotics and distortions modulate adaptation 

      Sharp, Ian (2012-12-07)
      In the neural engineering field of human-machine-interaction, one exciting new goal is to modulate the neural control using interactions with virtual reality and robotic interfaces, which can substantially advance the ...
    • Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment 

      Rottigni, Andrea (2016-10-18)
      Virtual Rehabilitation is becoming popular in clinical research thanks to the development and availability of new immersive technologies. For example, the rehabilitation of post-stroke patients frequently uses virtual ...
    • Virtual reality training in neurosurgery: Review of current status and future applications 

      Alaraj, Ali; Lemole, Michael G.; Finkle, Joshua H.; Yudkowsky, Rachel; Wallace, Adam; Luciano, Cristian; Banerjee, P. Pat; Rizzi, Silvio; Charbel, Fady T. (Medknow Publications, 2011-04-28)
      Background : Over years, surgical training is changing and years of tradition are being challenged by legal and ethical concerns for patient safety, work hour restrictions, and the cost of operating room time. Surgical ...
    • Visualizing the Intrinsic Geometry of Dynamic Human Brain Connectomes 

      Conte, Giorgio (2016-10-19)
      Understanding how brain regions are interconnected is an important topic within the domain of neuroimaging. The progresses in techniques not invasive such as fMRI (functional Magnetic Resonance Imaging) and DTI (Diffusion ...